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Software and Video Game Developer

S/1,300-2,000/month
Indeed
Full-time
Onsite
No experience limit
No degree limit
Lambayeque 284, Lima 15093, Peru
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Job Summary: We are seeking a Software and Video Game Developer for technological solutions in mining, automation, and industrial simulation, bridging the physical world with the digital. Key Highlights: 1. Participation in high-impact projects with mining and industrial clients 2. Opportunity to develop proprietary automation and simulation technologies 3. Young, innovative, and collaborative environment **Software and Video Game Developer** *Zárate, San Juan de Lurigancho – Lima* *100% On-site Mode \| Full-time, Monday–Friday, 7:30 AM–5:30 PM or 8:00 AM–6:00 PM* **Mintronick SAC**, a Peruvian MYPE engineering company operating in the market for 5 years, specializes in technological solutions for **mining, automation, and industrial simulation**, and is looking for a **Software and Video Game Developer** with creative mindset, solid technical foundation, and passion for bridging the physical world with the digital. If you enjoy programming in **C\#, C\+\+ or Python**, building interactive 3D environments, or connecting real-time machine data with simulators or industrial platforms, this position is for you. **What challenges await you?** * Develop **3D simulators and immersive environments** for operator training (Unity, Unreal Engine). * Build **real-time automation and monitoring applications** using **MQTT, CAN BUS**, and **Gateways**. * Design **user-friendly graphical interfaces and dashboards** for industrial clients. * Integrate sensors, electrical systems, and cloud platforms (Azure, AWS, etc.). * **Conduct prototyping, simulations, and virtual reality interactions**, applying agile development methodologies. * **Propose technical solutions** to address development team challenges, considering effectiveness, efficiency, and available resources. * **Participate in the design, implementation, and integration of virtual reality modules**, complying with established architecture, organization, and documentation standards. * **Design and execute unit and integration tests** for developed modules, ensuring quality and performance. * Collaborate with **automation, control, and electrical design teams** to integrate software into real-world projects. * Stay updated on emerging trends in **Industry 4\.0, IoT, AI, and advanced simulation**. **What are we looking for in you?** * Graduate or Bachelor’s degree in **Software Engineering, Computer Systems, Electronics**, or technical certification in **Video Game Development and Augmented Reality**. * Experience or internships in simulator development, video games, automation, or industrial projects. * Knowledge of: * **C\#, C\+\+, JavaScript, Python, PHP, HTML/CSS** * **Unity or Unreal Engine (mandatory)** * **Databases** (MySQL, SQL Server, Django, or other web frameworks) * **Industrial protocols (CAN BUS, MQTT)** * Intermediate technical English (B1/B2\). * Desirable knowledge of **Azure / AWS / MATLAB / Codesys**. **You stand out if...** * You possess analytical thinking and technical creativity. * You are motivated to solve complex problems with elegant solutions. * You enjoy teamwork and exchanging ideas. * You demonstrate initiative and keep yourself updated on new technologies. **What do we offer?** * Participation in high-impact projects with **mining and industrial clients**. * Opportunity to develop **proprietary automation and simulation technologies**. * Young, innovative, and collaborative environment. * Travel allowances covered for technical or implementation trips. * Career growth prospects within the engineering and development area. * Ongoing training. **Apply by sending your CV and portfolio (if available)** to gestion.talento@mintronick.com.pe Subject: *Software and Video Game Developer* Employment Type: Full-time Salary: S/.1,300\.00 \- S/.2,000\.00 per month Application Question(s): * Imagine you must connect your 3D simulator to real-time data from an industrial machine using a protocol such as MQTT or CAN BUS. How would you approach that integration if you had never done it before? * In your Unity or Unreal projects, how did you structure the logic so that player or user actions (e.g., a repair or VR interaction) generate realistic responses within the environment? Work Location: On-site employment

Source:  indeed View original post
María García
Indeed · HR

Company

Indeed
María García
Indeed · HR

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